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  <p class=MsoNormal align=center style='text-align:center'><strong><span
  lang=EN-US style='font-size:36.0pt;font-family:"Arial",sans-serif;color:#FF8000'>GLScene</span></strong><b><span
  lang=EN-US style='font-family:"Arial",sans-serif;color:#FF8000'><br>
  <strong><span style='font-family:"Arial",sans-serif'>OpenGL Solution for
  Delphi &amp; C++Builder</span></strong></span></b></p>
  <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US
  style='font-size:7.5pt;font-family:"Arial",sans-serif'>&nbsp;</span></p>
  <p class=MsoNormal align=center style='text-align:center'><span
  style='font-size:7.5pt;font-family:"Arial",sans-serif'>website: </span><a
  href="http://glscene.org"><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>http://glscene.org</span></a></p>
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<p class=MsoPlainText align=center style='text-align:center'><b><span lang=FR
style='font-size:18.0pt;font-family:"Courier New";color:#FF8000'>GLScene AdvDemos</span></b></p>


<p class=MsoNormal><span lang=FR style='font-size:10.0pt'>Advanced demos of GLScene 
are advanced more complex applications. They are all heavily commented and tips 
and tricks are dispensed on the fly. </span></b></p>
<p class=MsoNormal><span lang=FR style='font-size:10.0pt'>
Samples have been designed to run as smoothly 
as possible with software using OpenGL.</span></p>
<p class=MsoNormal><span lang=FR style='font-size:10.0pt'>All these samples are distributed 
as free software, which basically means you can use them freely for free software.</span></p>
<p class=MsoNormal><span lang=FR style='font-size:10.0pt'> 
GLScene demos should always be distributed as a whole, in their original package.</span></p>
<p></p>

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<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/ActorMS3D/ActorMS3dD.dpr"><b>ActorMS 3D</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>how easy to use milkshape animations</span></li>
  <li class=MsoNormal><span lang=FR>animations also make use of MS3D's weighted vertexes needed to be more realistic</span></li>
  <li class=MsoNormal><span lang=FR>model was made with MS3D, UVMapping and texturing with Paintshop</span></li>
 </ul>
</ul>

<p class=MsoPlainText><b><span style='font-size:13.5pt;font-family:"Courier New"'><img
border=0 width=455 height=301 src=AdvDemos/ActorMS3D/ActorMS3d.jpg></span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/Archipelago/ArchipelagoD.dpr"><b>Archipelago</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>illustrates TerrainRenderer with a material library</span></li>
  <li class=MsoNormal><span lang=FR>used HeightTileFileHDS as primary elevation datasource</span></li> 
  <li class=MsoNormal><span lang=FR>and CustomHDS to attach texturing information to the elevation samples</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=446 height=363 src=AdvDemos/Archipelago/Archipelago.jpg></p>
<p></p>
<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/Christmas/ChristmasD.dpr"><b>Christmas</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>made up from meshes, objects, lens-flares and particle effects</span></li>
  <li class=MsoNormal><span lang=FR>audio engine BASS is used for the sound part</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=472 height=368 src=AdvDemos/Christmas/Christmas.jpg></p>
<p></p>
<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/Earth/EarthD.dpr"><b>Earth</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>texture maps have different resolutions</span></li>
  <li class=MsoNormal><span lang=FR>atmospheric effect is rendered in GLDirectOpenGL1Render</span></li>
  <li class=MsoNormal><span lang=FR>stars are built into the TGLSkyDome, constellations are rendered via a TGLLines</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=432 height=325 src=AdvDemos/Earth/Earth.jpg></p>
<p></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/Forest/ForestD.dpr"><b>Forest</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>the forest on islands in the sea</span></li>
  <li class=MsoNormal><span lang=FR>water planes created using TGLDirectOpenGL object</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=432 height=325 src=AdvDemos/Forest/Forest.jpg></p>
<p></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/GLSViewer/GLSViewerD.dpr"><b>GLSViewer</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>viewer of models with textures</span></li>
  <li class=MsoNormal><span lang=FR>used treeview with TImageList and TImageCollection</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=464 height=361 src=AdvDemos/GLSViewer/GLSViewer.jpg></p>
<p></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/IntensityMesh/IntensityMeshD.dpr"><b>IntensityMesh</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>interactive representation of Finite Element Analysis</span></li>
  <li class=MsoNormal><span lang=FR>data usually is used to predict steel yielding</span></li>
  <li class=MsoNormal><span lang=FR>multipass shader to overlay the model's wireframe using smoothed lines</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/IntensityMesh/IntensityMesh.jpg></p>
<p></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/PanoramViewer/PanoViewerD.dpr"><b>PanoramViewer</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Simple spherical panorama viewer</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/PanoramViewer/PanoViewer.jpg></p>
<p></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/Quake3Actor/QuakeActorD.dpr"><b>QuakeActor</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Simple Quake3 Actor with animations</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/Quake3Actor/QuakeActor.jpg></p>
<p></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="AdvDemos/TexCombine/TexCombineD.dpr"><b>Texture Toolbox</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Texture combiner using two images with alpha canal</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/TexCombine/TexCombine.jpg></p>
<p></p>


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